This is a great option for a ratfolk Rogue or Ranger who wants to be able to scout ahead in ways no other character can. Ratfolk are rarely evil, but most are morally neutral. You can find Ancestry Rules here. Oracle: With no bonus to Charisma and no racial abilities helping with spellcasting, this is neither a good nor bad option for a ratfolk. Witch: Now here's a good option. Ratfolk make extremely good Rogues, thanks to their small size and Dex bonus. This is a great option for a ratfolk Rogue or Ranger who wants to be able to scout ahead in ways no other character can. A stealthy Ranger build would shine for a ratfolk, and since dire rat is a default companion option, it would be very thematic as well. [Rodent Empathy]: Pretty much any character who isn't a Druid or Ranger should probably take this option, as most animals you come upon are going to be hostile to you anyway, and that +2 Dodge bonus to AC against them is well worth some ire from animals. Unnatural [Rodent Empathy]: Pretty much any character who isn't a Druid or Ranger should probably take this option, as most animals you come upon are going to be hostile to you anyway, and that +2 Dodge bonus to AC against them is well worth some ire from animals. Next is a Stalker Vigilante. Disclaimer. Overall, though, a suboptimal choice. Rogue: While not the best bonus ever, Escape Artist checks can come up pretty often, so this can be good for getting out of grapples. (Ratfolk/Halfling) Ratfolk who bred with halflings created an odd subrace of ratfolk, called connives, that exist in the scummy underworld of major halfling settlements. Sadly, the dire rat never becomes Medium size, so you can't use it as a mount unless you use reduce person on yourself. google_ad_format="120x600_as"; Prerequisites: Sharpclaw, Tunnel Rat, ratfolk.. The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Pathfinder Builds This is a blog created to share the builds I've made for the Pathfinder role-playing system! You could always take one of the ranged Paladin archetypes, like Divine Hunter, but overall this class is just not going to make use of your excellent racial abilities. If you know of other guides, comment them below. [Tinker]: A sniping-focused character will definitely want this ability for the reduction in Stealth penalty when distracting a foe, but for pretty much any other character you should keep Tinker. Ratfolk are defined by their class levels—they do not possess racial Hit Dice. If you're always flanking, you're going to have some crazy abilities, especially for shutting people down. With Starfinder on the horizon (plus the excellent writing in Blood of the Beast), I’ve found myself with a bit of a soft spot for ratfolk recently.With this in mind, I thought that it would be fun to go through the sort-of-recently-released Blood of the Beast for some inspiration for a new ratfolk character build, and I was almost immediately taken by the scavenger investigator archetype. You also get access to good spells like Timely Inspiration, and (in a pinch) you can focus on countering enemy spells. The fighter probably could have stayed competitive longer but he went with a rather crappy sword & board weapon master fighter build that really didn't excel too much throughout the game. Marshmallow’s Guide to the Pathfinder RPG Fighter (2016-17) Hello all, so I see you’re interested in the fighter class, and somehow the vast multitude of other guides hasn’t quite scratched your itch. Pathfinder 2 Ratfolk Ancestry. As with the Sorcerer, I just don't see why you'd choose Summoner over Witch or Wizard to make use of the Int bonus. Through the Blight Druid archetype, it gets to exude and aura of sickening from level 5 and retaliate against melee attackers with diseases from level 13 in exchange for some abilities it was literally never going to use. Pathfinder Companion Subscriber . The bonus to Craft (alchemy) can come in very handy for using poisons, as well. I really like the idea of getting the Burrowing Teeth feat and throwing a wrench into someone's plans. Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser's is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker's space. All ratfolk … All ratfolk … Reference. Size: Ratfolk are Small-sized, so they get a bonus to AC and Stealth, but at the cost of their speed. Samurai could be cool, and I could definitely see a Sword Saint ratfolk Samurai panning out well. Deep Rat. You can start off with a rat familiar and upgrade it to a dire rat as early as 3rd level using Improved Familiar, or a ratling starting at 7th level (though you need to be chaotic evil to get access to the ratling, don't forget). Most scholars believe them to be one of the younger races. Speed. Your GM will hate you both, but you'll find yourselves to be difficult to hit and having an incredibly easy time hitting with swarming in the same square as the enemy. This is a VERY good option! This name generator will give you 10 random names fit for the ratfolk part of the Pathfinder universe. Organised Play. Ratfolk are rarely evil, but most are morally neutral. Debug layouts The favored class bonus isn't that great, since Escape Artist checks doesn't come up that often (though they can be used to escape from a grapple, so that can come in handy). I don't know if others might agree with me, but a lot of the ratfolk specialized attacks can get kinda ridiculous especially paired with sneak damage. Organised Play. At a glance they might even be mistaken for halflings if not for their twitching snouts, bony feet, and long, pink tails. google_ad_height=600; All catfolk have long tails and feline ears, but vary greatly in how much they resemble humansor true cats. It's slightly better if you know for a fact that you're going to be the only ratfolk in your party, though. Barbarian: The Strength penalty really hurts a good Barbarian build, but the Swarming ability still makes this an okay option, especially with the favored class bonus giving you even more bonus to attack rolls when using that ability. Ratfolk are small, rodent-like humanoids; originally native to subterranean areas in dry deserts and plains, they are now more often found in nomadic trading caravans.Much like the pack rats they resemble, ratfolk are tinkerers and hoarders by nature, and as a whole are masters of commerce, especially when it comes to acquiring and repairing mechanical or magical devices. They are adept adventurers, often as rangers, rogues, wizards, or clerics; traveling catfolk are sometimes referred to … Ratfolk are strongly inclined to follow their own path, preferring freedom over all else, which makes them strongly chaotic. They aren't powerful individually, but their large collectives give them both strength in numbers and the constant support of their families and loved ones. You can also find Racial Information on them on the d20pfSRD website.. Ratfolk: 9,000. Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Toss in the, I find myself wishing very often that there was a Paizo-made lycanthrope Sorcerer bloodline, because it would be extremely thematic for something like a ratfolk Sorcerer. Any information important to understanding the build or its roots goes here. 3. Size: Ratfolk are Small-sized, so they get a bonus to AC and Stealth, but at the cost of their speed. google_color_border="D6E9F8"; Cavalier [Samurai]: I have trouble imagining a ratfolk Cavalier, and there doesn't seem to be any way to get a dire rat mount, so I think this is just a "meh" choice in general. This is one of the best (and possibly most broken) racial abilities in the whole game. Your eidolon just isn't going to be poisoned that often for this to be worth it, unless you build it with a terrible Fortitude save. There's a lot of good ways to go with it. Race Ratfolk. You gain darkvision. The character is only going to be played with another ratfolk character who decided to go swashbuckler. Prerequisites: Sharpclaw, Tunnel Rat, ratfolk.. The typical ratfolk must withstand a riot of conflicting desires that result from generations of communal living, keen intelle… Ratfolk are generally 4 feet tall and weigh 80 pounds. This is a so-so option compared to a hit point, in my opinion. A tailblade is a small, sharp knife designed to be strapped to the tip of a wielder’s tail. They often wear robes to conceal their forms in cities, as they know other humanoids find their rodent features distasteful. Bard: An Intelligence boost is nice for a Bard, but other than that there's nothing for or against you with this class. In addition, environmental heat effects are one step less extreme for you, and you can go 10 times as long as normal before you are affected by starvation or thirst. An Intelligence boost is nice for a Bard, but other than that there's nothing for or against you with this class. Slow Speed: Ratfolk have a base speed of 20 feet. These things make ratfolk pretty much ideal for the Alchemist class, and the favored class bonus giving you an extra Discovery every six levels just puts you through the roof. Ratfolk are humanoids who resemble rats. You can start off with a rat familiar and upgrade it to a dire rat as early as 3rd level using. If you have both hands free, you can increase your Speed to 30 feet as you run on all fours. I plan to start playing a ratfolk rogue with a tailblade in an upcoming campaign. It's not going to be optimal, but it's flavorful and probably a LOT of fun to play! You have teeth and claws that suit you well to digging. Ratfolk were pretty much made to be Rogues thanks to the swarming racial ability. The bonus to Craft (alchemy) can come in very handy for using poisons, as well. Ratfolk have a base speed of only 20 feet. Good option. The set up for a strength based build though will result in disappointment. Ninja is just as good as Rogue for a ratfolk, though a Charisma bonus would have been really nice. 1E Player. Sorcerer: I find myself wishing very often that there was a Paizo-made lycanthrope Sorcerer bloodline, because it would be extremely thematic for something like a ratfolk Sorcerer. You can focus on intimidate, then use the Twisting Fear for non-lethal damage. Ratfolk Build So I recently got the boon to make a ratfolk character and am interested making best use of it's swarming ability and sneak attack damage. The favored class bonus really isn't very useful since poisons are rarely a huge issue for an eidolon. I support a limited subset of Pathfinder's rules content. vet game 1. Rogue [Ninja]: Ratfolk were pretty much made to be Rogues thanks to the swarming racial ability. Ancestries Ratfolk Feats Darkvision is excellent, and will come in very handy in those tight sewers or dungeons that your ratfolk character will want to hang out in. Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The Ninja is a Rogue Alternate Class first introduced in Ultimate Combat. Ratfolk get a bonus to Int which means your hexes are going to be powerful. You are native to arid plains and likely grew up traveling the roads. By using our Services or clicking I agree, you agree to our use of cookies. Debug layouts This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail. Community / Forums / Pathfinder / Pathfinder First Edition / Advice. There's a couple of ideas I can think of. You have a leaner build than other ratfolk, with longer limbs and short fur. He's wearing one of those 1 AC armored cumberbunds (forget the item name) from Ultimate Equipment, as well as a traveler's outfit and a masterwork backpack. Death from the Shadow A Guide to the Ninja by Jb200 UPDATE 6/4/14: Reorganized the guide. Fun character. 231 Monster Entry Link Ratfolk are small, rodentlike humanoids; originally native to subterranean areas in dry deserts and plains, they are now more often found in nomadic trading caravans. The ratfolk are canny survivors, rogues and tricksters all. Ratfolk are humanoid rats who love to collect items, especially valuable items. Free teamwork feats, and most Inquisitors count others as having that feat. Ratfolk Name Generator - Pathfinder is free online tool for generating Pathfinder Ratfolk Names randomly. Ratfolk, Ratfolk Chemist Ratfolk Chemist CR 7 Source Monster Codex pg. 182 XP 3,200 Ratfolk alchemist 8 (Pathfinder RPG Advanced Player’s Guide 26)N Small humanoid (ratfolk) Init +9; Senses darkvision 60 ft.; Perception +13 Defense AC 26, touch 17, flat-footed 21 (+4 armor, +1 deflection, +5 Dex, +5 natural, +1 size) hp 63 (8d8+24) Fort +9, Ref +14, Will +3; +6 vs. poison Ability Scores: +2 Dexterity, +2 Intelligence, -2 Strength. As it is, without a Charisma bonus there's pretty much no reason to be a Sorcerer instead of a Witch or Wizard as a ratfolk. It was not until 3754 AR that the first glimmer of hope appeared. I have trouble imagining a ratfolk Cavalier, and there doesn't seem to be any way to get a dire rat mount, so I think this is just a "meh" choice in general. So I recently got the boon to make a ratfolk character and am interested making best use of it's swarming ability and sneak attack damage. They’re one of several Pathfinder races that make so-called “furries” salivate to play them, but they also are an excellent choice for several different character types, so don’t discount them just cuz they’re covered in fur!